Project: Nightmare
Member: Haoqi Wu
As the name has suggested, you, as a player, will enter this scene shadowed by darkness. There are zombies all over the place and you mission is to use all the weapons you can find to eliminate all of them. This is a first person action game developed using Unity and the player needs Oculus Rift headset and controllers to control the main character. The following technical features will be implemented:
1. Selection
The selection method will be virtual hands. The player will use virtual hands to grab weapons on the floor in order to use them. Virtual hands will also be used for selections in different menus.
2. Manipulation
The manipulation is also done in virtual hands, which allow the player to manipulate the weapons. For example, the player can use the hand button on controller to simulate hold and release weapons in hand. When holding a gun, the player will aim with the virtual hands and ray-casting. When holding a sword, the player can use virtual hands to perform slashing.
3. Wayfinding
Wayfinding will be done by mini-map. The locations of player and zombies will be shown on the map
4. Traveling
The traveling method will be steering by controller's direction. Since the main focus of the game is to kill zombies, I will just implement traveling method that is easiest to control.
5. System control
There will be menus in the player space to select difficulties or go to tutorial. Sub-menus and buttons will be placed on virtual arms.
6. Spacial Audio
There will be spacial audio for weapons, zombies, and so on, to enhance the gameplay experience.
In addition to the above techniques, there are some other interesting features in the game. One cool thing you can do in the game is to slash zombies with a sword. For more realistic experience, I calculate the velocity of the slashing movement and the damage done to zombies is based on how hard you slash.
There are different kinds of zombies with different attributes so be careful.

If you think they are too cute, well let's put them in the scene.

There will also be blood effects and animations associated with zombies.
And there are multiple types of weapons you can find in the scene.

Get prepared for a big fight!
Member: Haoqi Wu
As the name has suggested, you, as a player, will enter this scene shadowed by darkness. There are zombies all over the place and you mission is to use all the weapons you can find to eliminate all of them. This is a first person action game developed using Unity and the player needs Oculus Rift headset and controllers to control the main character. The following technical features will be implemented:
1. Selection
The selection method will be virtual hands. The player will use virtual hands to grab weapons on the floor in order to use them. Virtual hands will also be used for selections in different menus.
2. Manipulation
The manipulation is also done in virtual hands, which allow the player to manipulate the weapons. For example, the player can use the hand button on controller to simulate hold and release weapons in hand. When holding a gun, the player will aim with the virtual hands and ray-casting. When holding a sword, the player can use virtual hands to perform slashing.
3. Wayfinding
Wayfinding will be done by mini-map. The locations of player and zombies will be shown on the map
4. Traveling
The traveling method will be steering by controller's direction. Since the main focus of the game is to kill zombies, I will just implement traveling method that is easiest to control.
5. System control
There will be menus in the player space to select difficulties or go to tutorial. Sub-menus and buttons will be placed on virtual arms.
6. Spacial Audio
There will be spacial audio for weapons, zombies, and so on, to enhance the gameplay experience.
In addition to the above techniques, there are some other interesting features in the game. One cool thing you can do in the game is to slash zombies with a sword. For more realistic experience, I calculate the velocity of the slashing movement and the damage done to zombies is based on how hard you slash.
There are different kinds of zombies with different attributes so be careful.

If you think they are too cute, well let's put them in the scene.

There will also be blood effects and animations associated with zombies.
And there are multiple types of weapons you can find in the scene.

Get prepared for a big fight!
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